Thursday, January 30, 2020

Physical Security Essay Example for Free

Physical Security Essay Securing networks or systems within institutions and corporations is not enough. At present, security is not only concerned with the ethereal aspect of it but also with the tangible dynamics of physical security. Although physical security seems too basic, establishing even the most sophisticated network security is useless if its physical environment does not keep it sheltered and protected. Security threats that have something to do with the physical aspect of institutions include burglary and theft. In this case, even the most established digital security system that functions within the computer networks will not be able to prevent these crimes. A breach in physical security makes the network or digital system of the institution susceptible to power interruptions that disrupts the security system, addition of hardware devices that may used to hack or spy into the system, removal of hardware devices that paralyzes the system, copying confidential data from the system through USBs, CDs, and such, logging in the system directly without authorization, etc. Stewart, 2004) The importance of high standard physical security systems and policies ensure that aforementioned situations that seek to jeopardize the position of institutions that might affect all its aspects, especially its finances, are avoided. Having a secure digital system is impressive, but having a secure digital system and physical environment is highly recommended. To uphold high quality standards of security, both the digital and physical aspects of security should be merged. Sturgeon (2004) defines this as marrying digital and physical security. Physical security involves the use of high-tech gadgets such as cameras that will be used for close monitoring, 24-hour video coverage and storage, video recording triggered by movements, wireless and mobile installments within the physical environment, etc. (Physical Security, 2008) The physical security approach is based on four principles or strategies. First, physical security follows the necessity of protecting the network or institution, detecting security threats and possible risks, responding to these threats and risks, and allowing recovery for the network or institution from damages or indemnities brought about by security breaches. This process requires setting up of security systems that will accomplish these four phases of protecting (with the use of controlled access systems that restricts involvement of the public to authorized personnel only), detecting (using surveillance systems and frequent check-up of the physical areas of institutions), responding (well-trained security officials and network protocols that carry out these responses to security threats and risks), and recovering. (Operational Security Standard on Physical Security, 2004) Second, physical security builds up on hierarchical zones that protect or safeguard access to the security system. These hierarchical zones include the public zone (areas accessible to the public), reception zone (area wherein the boundary between the public and restricted zones is determined), operations zone (areas private to personnel), security zone (areas private to only authorized personnel or visitors), and the high security zone (areas private to authorized and escorted personnel or visitors). Within these zones, technological facilities and security officials are installed and designated respectively to carry out four phases in the previous approach discussed. (Operational Security Standard on Physical Security, 2004) The third approach in physical security is controlling access to determined hierarchical zones. This approach has something to do with controlling access most especially to restricted areas. It does not only control individual access, but is also concerned with the entry of materials considered to be potentially threatening or risky to security, such as mobile phones and other technological gadgets, harmful objects such as knives, guns, and such, etc. Although institutions should consider this approach in physical security, controlling access should not limit or restrict authorized individuals too much, allowing them ease in visiting each zone within the institution. Aside from security officials designated at every zone, there should also be systems that carry out state-of-the-art security protocols, such as technologies installed within the institution that asks for PIN or access numbers, access cards, biometrics, etc. Fourth, physical security systems should be designed to increase security levels in times of emergency or security threats. (Operational Security Standard on Physical Security, 2004) These four approaches, as recommended by the Treasury Board of Canada Secretariat follow the requirements of a strong and efficient physical security system. The concepts supported by these four approaches suggest how physical security systems and policies should be established in order to ensure that it will serve its purpose. However, accomplishing all the requirements in establishing a physical security system and a set of policies is not enough. Institutions should make sure that these elements of security are assessed and evaluated to ensure that it is properly sustained and it is up-to-date with trends in security technologies and processes. Part of the evaluation process includes frequent training and drills for security officials, checking-in with technological innovations that improve quality of security measures and systems, and observing existing systems to determine much-needed replacements or tweaks. With all these information in mind, physical security is a vital part in institutions that should not be neglected nor taken lightly. It complements digital network security systems, such that it prevents it from being jeopardized or subjected to external control, manipulation, and possible damages that affects the operations within the institution. Establishing a solid physical security system require that all aspects of the physical environment within an institution is identified. Mapping out requires that the institution determines where security is most needed and where access is most likely to be controlled. Aside from going over the basics and technical details of physical security systems, institutions should provide time and effort to evaluate the system in order to ensure that it functions efficiently according to its purpose, and that it meets the highest requirements of quality standard physical security.

Wednesday, January 22, 2020

The Benefits of Web Publishing :: Internet Online Communication Essays

The Benefits of Web Publishing Before the advent of the World Wide Web, the means to share opinions and ideas with others easily and inexpensively was limited to classroom, work, or social environments. Generating an advertisement or publication required a lot of expense. Today, businesses and individuals can convey information to millions of people by using Web pages. Web publishing is the process of developing and maintaining, and posting Web pages. With the proper hardware and software, Web publishing is fairly easy to accomplish. For example, clip galleries offer a variety of images, videos, and sounds.1[1] A sound card allows users to incorporate sounds into Web pages. With a microphone, a Web page can include voice. A digital camera provides a means to capture digital photographs. A scanner can convert existing photographs and other graphics into a digital format. A video capture card and a video camera can incorporate videos into Web pages. A video digitizer can capture still images from a video (Thrall and Winters 46-68). HTML (hypertext markup language) is a set of special codes used to format a file for use as a Web page. These codes, called tags, specify how the text and other elements on the Web page display in a Web browser and where the links on the page lead. A Web browser translates the document with the HTML tags into a functional Web page. Developing, or authoring, a Web page does not require the expertise of a computer programmer. Many work processing and other application software packages include Web page authoring features that assist in the development of basic Web pages. Microsoft Office 2000 products, for example, provide easy-to-use tools that enable users to create Web pages and incorporate items such as bullets, frames, backgrounds, lines, database tables, worksheets, and graphics into the Web pages (Shelly Cashman Series ® Microsoft Word 2000 Project 2). Web page authoring software packages enable the development of more sophisticated Web pages that might include video, sound, animation, and other special effects. Both new and experienced users can create fascinating Web sites with Web page authoring software.

Tuesday, January 14, 2020

Effect of computer usage to the academic performance of the selected senior students Essay

INTRODUCTION Video games have come a long way since today’s adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers, and can accomplish many of the same things. And today’s games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents, which is why it’s important for you to understand what your child is playing and when to get worried. Did You Know? In 2009, over 11 million people played World of Warcraft, an online, subscription fee-based multiplayer game. According to one study, nearly 1 in 10 young gamers displayed behavior patterns similar to addiction.1 The Kaiser Family Foundation found that 8- to 18-year-olds are exposed to an average of 10 hours and 45 minutes of media each day. Whether your child is an avid gamer or rarely picks up a controller, it’s important to understand the world of video games–especially in the age of online gaming–so you can make your child’s experience with games both a positive and a beneficial one. ————— 1. Douglas Gentile, â€Å"Pathological Video Game Use among Youth 8 to 18: A National Study,† CHAPTER I INTRODUCTION Background of the study The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead, they spend their free time in their homes, internet cafà ©s or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young, but dynamically every age group as well. So far, virtually anyone is able to go on a computer and  punch through the keys and mouse in order to get a high score, chat with players, get the rarest items, and level up as fast as possible. Yes, there seems to be no restriction as to whom, how or what online gaming can extend to. As in any situation where new technology is introduced, the social impact of the Internet is being looked at. One social problem that has been observed is that the Internet cafà © has become mainly game centres. About one-half to two-thirds of the computers in a typical Internet cafà ©, according to one study, are devoted to games (violent and gory games). The use of the remaining computers was roughly split between browsing, email, online chat, word processing and research. The Internet cafà ©s have become not just game centres. They are becoming centres off addiction among the youth, mostly boys, including elementary school pupils. According to one concerned Internet cafà © entrepreneur, â€Å"Internet cafà ©s are seducing youths to a new form of addiction, one which may not destroy their bodies as drugs do, but which is certainly twisting their minds. To the young play is reality and reality is play.† (Maslog C. (1998) Internet and Social Issues, Philippine Communication Today, Quezon City: New Day Publishers). Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students. It refers to the games that are played over some forms of computer network, typically on the internet. These games are played online, in which you can connect with multiple players. It is normally platform independent, relying on the web browser and appropriate plug-in. It is one of the best inventions that is made ever by human beings. It has the ability to link players together. It has been one of the most popular activities in entertaining for younger people. Because of this, almost everybody is into it. Its fantastic characteristic makes a lot of students become hook on it. It provides entertainment and at the same time, online socialization with different kind of people. But sometimes, it causes negative effects. Development in technology brings many things that people don’t have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure  activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Introduction As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. In the modern age, computers have become a part of man’s life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books, design, special effects in movies, and televisions etc., were all made by computers. Along with the evolution of technology, computers continue to upgrade as well until the time that computer has now become a part of man’s everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. It’s like an all-in-one gadget that can do all the things you want anytime you need it. From 1990 to the present year, online games had a big impact to us especially teenagers. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre. â€Å"Effects of computer usage to the academic performance of students† Chapter II REVIEW OF RELATED LITERATURE The scope of Computer effects derives a wide scope of related literature that is worth mentioning. In this regard, this literature review concerning the effects of computer usage to the academic performance of students, will address the following areas relevant to this study: History of the Computer; Importance of Computers, Negative Effects of Gaming; Computer Crime; Computer Use recommendations; and conclusion. HISTORY OF THE COMPUTER Many people do not know how, or even when computers were first made. Even before the first electronic computers were made, many people believe that computers started with the abacus, a simple counting device. The abacus is believed to have been built in Babylon in the fourth century B.C. The â€Å"First Generation† of computers started in the very late 1930’s. These computers were grotesquely slow, colossal in size, created much heat, used hundreds of kilowatts of power, and were about as reliable as a used up match (www.pbs.org). As time went on, these computers evolved from using vacuum tubes to transistors. Transistors mark the beginning of the â€Å"Second Generation† of computers in 1947. Unfortunately, the 2nd Generation did not advance as much as most people hoped, but eventually, the â€Å"Third Generation† was brought about by the invention of integrated circuits in 1958. Integrated circuits replaced transistors, and many computer languages came out in this time. Many more computer companies were born during this time, and eventually this led to personal computers for everyday use. Microprocessors introduced the beginning of the â€Å"Fourth Generation† and a time where computers were in almost every house. What Is The Importance Of Computer? Computers are extremely important in the modern world of today. In the fast moving life of the modern world of today, computers hold tremendous significance. Many of us will feel crippled without a computer, as we have gotten so used to this machine. The importance of computers can not be denied in the corporate or business world, at the work place and even in one’s personal life. In the modern work place, pen are paper are becoming extent. It will not be long ,before pen and paper stop to exist altogether. Same is the case in schools and colleges. Children today are forgetting how to write and many blame their awful hand writing on this machine which has taught everyone to type at a speed of at least 50 to 60 words per minute. The children of today have bad handwritings and the children of tomorrow may not even know how to hold a pen. Thanks to the computer. Computer has become an important tool for keeping databases, filing systems, track records. It has made record keeping and account keeping much much easier than it ever was. It helps an organization save tons of times. It has made data analysis extremely easy, and it can be done at a single click of the mouse. Computers also serve as useful tools for communications . Normal post is now commonly referred to as snail mail, as the must faster email has replaced it. INTRODUCTION Development in technology brings many things that people don’t have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those benefits, playing these games also bring negative effects. It requires much of the player’s time, leaving school activities and home works unattended. DEFINITION OF TERMS Online gaming —– are games that are played online via the Internet Internet ————— an electronic network of computers that includes nearly every university, government, and research facility in the world. ICAD——————- Internet Cafes Association of Davao City Eyestrain————- pain and fatigue of the eyes, often accompanied by headache, resulting from prolonged use of the eyes, uncorrected defects of vision, or an imbalance of the eye muscles. Obesity————— the condition of being obese; increased body weight caused by excessive accumulation of fat. Aping—————– the act, practice, or art of copying the manner or expression of another Epidemic———— as used in the study, is a widespread or scattering youth violence

Monday, January 6, 2020

Formalistic Approach To His Coy Mistress by Andrew...

The formalistic approach to an open text allows the reader to devour the poem or story and break down all the characteristics that make it unique. The reader is able to hear the text rather than read it, and can eventually derive a general understanding or gist of the text. According to the Handbook of Critical Approaches to Literature when all the words, phrases, metaphors, images, and symbols are examined in terms of each other and of the whole, any literary text worth our efforts will display its own internal logic (Geurin 75). When utilizing the formalistic approach, the reader must search in and out of the lines for point of view, form, imagery, structure, symbolism, style, texture, and so on. Using the general theme of time, it†¦show more content†¦Clearly, this man only possesses selfish motives and will not wait for the woman to make a decision. The anxiety of the man becomes visible when the poem states, And yonder all before us lie/Deserts of vast eternity, (Marvel l 23-24). After offering the woman valid reasons for lack of time, he decides to proposition her in the third stanza. Instead of asking for the womans permission, he now chooses to call for action. Marvell illustrates his plan when he writes, Now let us sport us while we may...and tear our pleasures with rough strife, (37, 43). Evidently, the poem successfully utilizes stanza and temporal structure to display the effect of time as well as the motives of the characters. Style also reflects the theme of time by integrating remarkable word choice and repetition into the poem To His Coy Mistress. For example, the male in this story consistently speaks of time, love, age, and vast as innuendo that persuades the female into rushing. Besides mentioning the lack of time they possess, he also wishes to remind her of the consequences of waiting. He tends to acknowledge these aspirations sexually, for he knows he will face a dark eternity alone without her. To further describe the guilt he places on the woman he states, ...then worms shall try that long-preserved virginity, and your quaint honor turn to dust, and into ashes all my lust... (Marvell